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Wednesday, December 28, 2011

Batman Arkham City [Eng/Rus] Direct Links

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Gotham City. This crime-infested metropolis has been famously imagined and reimagined in comic books, cartoons, and films. Now, we have a new vision of Gotham, and it stands not just as one of the most unforgettable incarnations ever of the city that Batman is devoted to protecting, but as one of the most richly detailed and exciting environments ever seen in a game. Building on 2009′s outstanding Batman: Arkham Asylum, Batman: Arkham City sets you free in the intoxicating neighborhood of North Gotham, now a sealed-off superprison for the city’s worst criminals. As the Caped Crusader, you struggle to bring some semblance of order to the chaotic streets, foiling the plots of supervillains and protecting the victims of those who prey on the innocent. With its atmospheric setting, thrilling movement, immensely satisfying combat, and tremendous assortment of secrets to discover, side quests to complete, and other attractions, Arkham City is a fantastic adventure game.
It’s winter in Gotham City, but the streets of the part of town now known as Arkham seem particularly cold. Snow falls on the criminals who roam this place, making the asphalt shimmer with reflections of the neon signs advertising shuttered shops that once upon a time bustled with business. Gotham faced a prison crisis in the wake of the events of Arkham Asylum, and certain unscrupulous characters took advantage of the situation by acquiring the run-down neighborhood of North Gotham, walling it off from the rest of the city, and tossing the criminals in there to fend for themselves. It’s an inhumane and immoral operation; food and warmth are scarce, and some inmates are people whose only crime was voicing a negative opinion of Arkham City and those who run it.
But their misfortune is your gain. The area of several city blocks that makes up the superprison isn’t especially vast as open worlds go, but what it lacks in scale, it more than makes up for in atmospheric detail. Arkham City is home to an old courthouse, a former police headquarters, a musty museum, a disused subway terminal, and other fascinating places. These structures, with their faded portraits, old billboards, and plentiful other features, convey a sense of history. The exceptional art design draws on 1930s art deco and makes Gotham seem like a once elegant and shining city that has fallen into darkness. It’s clearly a work of imagination, but as you explore it, its richness pulls you in, and it becomes a world you can’t help but believe in. That allure is particularly strong on the PC, where atmospheric details like snowflakes visibly landing on Batman’s cape make this wintry, downtrodden environment even more convincing.
Batman has no choice but to explore the alleyways and underground tunnels of North Gotham. Within the prison’s walls, Joker is dying, and the villain’s schemes force the Dark Knight to help him find a cure. That quest brings Batman into contact with the Penguin, Mr. Freeze, and numerous other members of Batman’s rogues’ gallery. Each character is represented terrifically, with plenty of nods to their histories as established in the comics, and part of the fun of progressing through the story lies in seeing what character might make an appearance next. The excellent Kevin Conroy and Mark Hamill reprise their roles as Batman and the Joker, heading up an ensemble of voice actors who never miss a beat.

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Also returning from Arkham Asylum is that game’s accessible and satisfying combat system. At its core, it’s quite simple: one button performs your attacks, while another counters enemy attacks. The combat rewards good timing, and when you get into the rhythm of battle, chaining your attacks together and turning your enemies’ attacks against them, it’s deeply absorbing. It’s also as graceful as it is brutal, making it a joy to behold. The varied attack animations make most tussles look as if they might work as choreographed fight sequences in a movie. In response to your inputs, Batman might simultaneously counter two attackers with a single impressive move, or take advantage of a convenient surface and slam a thug’s head against it. As you progress, you encounter enemies equipped with things that make taking them down more complicated. Guards with stun batons can be attacked only from behind; enemies with shields require the use of an aerial attack; and foes with body armor can be injured only with a rapid-fire punch attack called the beat down. It’s especially satisfying to defeat large, diverse groups of enemies against whom you must use a variety of techniques. Zoomed-in camera angles that give you a close look at moves that finish off a battle add impact to your attacks and make your triumphs all the more rewarding. Keyboard and mouse controls are as responsive as gamepad inputs, so you can choose whichever method you’re more comfortable with.
Batman’s assortment of gadgets plays a bigger role in combat than it did before. In Arkham Asylum, you could throw batarangs and keep your combo going; here, you can quickly fire off many of your wonderful toys in the heat of battle. A blast from your remote electric charge device can make an enemy involuntarily swing his hammer at surrounding thugs, and a quick placement and detonation of explosive gel can knock nearby foes off their feet. The variety of “quickfire” gadget options and other special moves that Batman has at his disposal can actually be overwhelming, and you may occasionally find yourself pressing the button combination for one gadget when you want to use another. But the game does an excellent job of easing you into the finer points of the combat system, displaying button prompts when you have a good opportunity to use a particular technique. And if you don’t quite grasp a move the first time, you can go into your upgrade menu and re-enable its tutorial for a refresher. The addition of quickfire gadgets gives you a number of new options, and skilled players can benefit a great deal from the smart use of these techniques, but you never need to rely on these abilities. If you prefer to keep things simple, you can certainly get by relying primarily on your fists.
Of course, thugs with shields, blades, and body armor are one thing; enemies with guns are something else entirely. Batman is tough, but far from invulnerable, and when faced with such firepower, it’s time for him to rely on stealth. As in Arkham Asylum, you sometimes find yourself needing to take out rooms of gun-wielding enemies, and all of Batman’s techniques from that game are still every bit as fun to use. Sneak up on an enemy from behind and you can take him down silently. By hanging from a gargoyle, you can ensnare an unsuspecting enemy below with an inverted takedown. Your detective vision gives you an edge, letting you see the positions of enemies patrolling the room through walls and floors. And Batman has a few new tricks up his sleeve. When spotted, you can toss a smoke pellet, aiding your escape and possibly leading confused enemies to accidentally attack each other. And you eventually acquire a new gadget that’s great fun in these situations: the disruptor, which lets you can remotely disable a thug’s gun. It’s especially satisfying to do so, then jump down in front of him and watch as he attempts to shoot you, and then knock his lights out. The disruptor’s use is limited, so you can’t overdo it, but it’s a great new addition to Batman’s arsenal. The excellent sound design adds tension to these stealthy standoffs, with bad guys becoming increasingly frightened as you pick off their buddies one by one.
 Batman Arkham City
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Pro Evolution Soccer 2010(Directs Links)

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In Pro Evolution Soccer 2010 you’ll find yourself on the largest stage in digital soccer: The Champions League. Imagine you’re in a 1-1 tie in stoppage time against Manchester United. You’ve broken their defense and are sprinting full throttle into a man to man match of wits and reflexes with Edwin van der Sar … Do you have what it takes to punch it in for the win?
The 2010 benefits from the most exhaustive raft of new features in the series’ history, with every aspect of the game adjusted with key improvements. The Tokyo-based development team has collated feedback on the series’ strengths and weaknesses via fan forums, both ardent and casual PES players and press comment, and has incorporated a wide range of requests in the game.
  • Gameplay: PES 2010 focuses on enhancing the excitement of matches between players, making for a truly challenging experience that will constantly test the player. Intuitive zonal defending will cover spaces and players need to look constantly for new ways to attack. PES 2010 focuses on being a real football simulation, as it requires both strategic play and quick reactions, as in real life.
  • Improved Visuals: PES 2010 has undergone a major visual revamp, with its celebrated player likenesses and animations now even closer to those of real-life players — including live player expressions to be depicted with an improved lighting system which differentiates between various conditions!
  • All-new animation and moves: Animations now dovetail into each other seamlessly, with dribbling and shots on goals worked into dribbling animations. More individual skills are also on show, including new flicks and tricks that have a definite showing on the way a game flows.
  • Match-Day Atmosphere: Crowd reactions to the on-field action are now more varied, with all new chants and cheers. The subtle difference between Home and Away matches will be reproduced, and the crowd will react spontaneously to specific situations in a game, showing their disdain or pleasure as fouls are committed and goals scored. Likewise, the commentary has been altered to offer a fresher, more concise overview of the game.
  • Enhanced Master League: Master League has been thoroughly renewed with the enhancement of managerial aspects, which enables users to enjoy managing a team for a longer career lifespan. Seen by many as a key contributor to the series’ success, the Master League elements in PES 2010 have been bolstered by far-ranging and vital new additions, dedicated to enriching the mode. Further details will be announced shortly.
  • AI: The Tokyo team has worked to improve the AI of the game, with Teamvision 2.0 implemented. Midfielders and defenders now work together to cover open space and close down attacks, meaning that cover can be provided for lower-ranked defenders. This also has the additional effect of removing soft goals, thus returning PES 2010 to its simulation roots.
  • Individual Play Characteristics: In previous PES games, the team formation has determined the movements of the players. PES 2010 introduces a new system wherein the individual attacking and defending nature of the players is integral to the way they play. Each player enjoys unique AI tied into their best abilities, and is reflected in the actions of their team mates.
  • Strategy Use: A new power gauge system allows users to balance their strategy in a quick, but wide-ranging way before a match. Every element — pass frequency, movement, the line of defense, width of play, or the position of the front line — can be altered to match those of a favored club. These formulations can be altered at any point, too, with Home and Away matches forcing different circumstances on the user.
  • Penalties: An all-new system has been implemented, offering greater control, placing and accuracy.
  • Enhanced Online: A new dedicated section of the Tokyo team is committed to improving the online side of PES 2010. More downloadable content is also planned. Team and content updates are planned throughout the game’s lifespan. These will make the game even more bespoke to the player’s match day needs.
  • Official Licenses: Konami has strengthened its relationship with UEFA and can announce it has secured the exclusive video game rights for the Europa League Licence (formerly known as the UEFA Cup). In addition Konami will be enhancing and developing the use of the UEFA Champions League within PES 2010 to make even better use of the best club football competition in the world.
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Wednesday, December 14, 2011

Fifa 12 Direct Links

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EA Sports is back with a new game in the Fifa series, Fifa 12 or Fifa 2012. Get the full version of this game free from the link given at the end of this page. The game is also available for all the consoles and the Windows PC version here for download. EA have come up with some revolutionary changes in the series specifically in the gameplay part. EA have also told that Fifa 12′s engine will be the same as that of its console counterparts.
If you are a fan of the series then you will see the slightest of changes that have been made to the game from the previous version. But the changes that have been introduced in this year’s Fifa are not minor but some great and major ones. These new changes make the game more intriguing and tactical. Fifa 12 instead building on the things that were good in Fifa 11 has taken a different path and the result s great. In some cases the changes that have been implemented are such that you will never have thought of. The gameplay is fluid and the animations as always are good. The changes in Fifa 12 will force you take a different approach to the gameplay you are used to in the Fifa series. This is total new game of Fifa and a good one. Keep reading or skip to the end to Download Fifa 12 Full Version PC Game Full Free.
Fifa 12′s look hasn’t changed much to notice. The presentation to look similar to a TV broadcast is added apart from that it looks same. The game has better lighting this time and physical appearance and faces of the players have been improved as done every year to match their real counterparts. For anyone looking at the game will feel like it’s the same as before but for the player playing the game will feel the significant changes incorporated in the new game. Camera angle has changed a little being more close to the pitch. The sprint speed in the game has been reduced but not so much that it will affect your gameplay and feels real. Skip to the end of the article to Download Fifa 12 Full Free.
The game has some new physics based collisions and they are simply great. No longer will you see the same animations all the time when you do a standing or sliding tackle. As the game is featuring the new physics system they will always be different and depend upon how the collision of players occurs and their direction during that event. You will see that this also affects the attacking movement of the players as in when you are dribbling and a defender comes across you with a shoulder-to-shoulder resistance your player will twist and you will go off course. Also tackles can miss the ball but they might catch your legs and affect your dribbling sending you tumbling down or down the wrong path. This new physics engine is a great addition and the positives outweigh the negatives of the system. The link given at the bottom of the page will let you Download Fifa 12 Full Free.
The tackling system has also been changed. In earlier games you just had to press and hold a certain button and your player will scramble across the pitch to catch up with the ball and do the necessary things to get the ball. This time it’s not possible. Now if you hold the key the player will just get close to the ball but never tackle that part is up to you and you need to tackle at the perfect time. So manual tackling is the way to go in Fifa 12. This new tactic for defending will show you how much easier it was before. There are many more changes that will make life difficult if you are used to the old gameplay but once you learn it, get ready for a more satisfying experience.
Fifa 11 was one of the best games for soccer and we thought nothing much will change after that but EA Sports have come up with changes that were not even in our minds. Fifa 12 is not just an update to the previous game but a totally new one this time. Better physics, better tackling, better attacking, better movements and better tactics and gameplay is what makes this years a game the best in the series so far and even the best soccer game altogether we just have to wait and see what Konami comes up with in their Pro Evolution Soccer 12 game. If you like soccer then do not miss this game, you will love it. Following link will let you Download Fifa 12 Full Free.
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The Elder Scrolls V Skyrim(Direct Links)

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The province of Skyrim might be frigid, but the role-playing game that takes place within it burns with a fire few games possess. In The Elder Scrolls V: Skyrim, you take up arms against dragons, and your encounters with them are invariably exciting–yet depending on where your adventure takes you, such battles may not even represent the pinnacle of your experience. A side quest that starts as a momentary distraction may turn into a full-fledged tale that could form the entirety of a less ambitious game. Yes, Skyrim is another enormous fantasy RPG from a developer that specializes in them, and it could suck up hundreds of hours of your time as you inspect each nook and crevasse for the secrets to be found within. If you know Bethesda Softworks’ previous games, you might be unsurprised that Skyrim is not a land without blemish, but rather harbors any number of technical glitches and frustrating idiosyncrasies that tear open the icy veil that blankets the land. Many of them are ones Elder Scrolls fans will probably see coming, but they’re ultimately a low price to pay for the wonders of a game this sprawling and enthralling. Prepare for many sleepless nights to come.
Those nights traversing these lands are ones well spent. The game returns you to the continent of Tamriel, where you explore the northern realm called Skyrim, home to the Nord race. In these northern regions, snow flurries cloud your view, and platforms of ice float on the chilled waters. Nighttime often brings Tamriel’s version of the aurora borealis, with its gorgeous blue and green ribbons stretching across the heavens. Skyrim’s predecessor,Oblivion, featured prototypical fantasy environments–pretty but not quite evocative of the lore’s darker undercurrents. Skyrim embraces its darker elements. You might feel an eerie chill as you glimpse a half-sunken ship through the mist, or watch as a dragon comes to life before your very eyes under the swirling firmament. Skyrim’s atmospheric tone harks back to The Elder Scrolls III: Morrowind, only the hazy dust storms of the earlier game have been replaced by glimmering snowfall and opaque fog.
These lovely vistas are best seen from a distance. Closer inspection reveals hard edges, plain painted-on textures, and other visual flaws that are conspicuous should you seek them out. But like many enormous games, Skyrim makes a fantastic impression not because its individual elements are sharply honed, but because they contribute to a grander whole. There’s so much to do that your quest log becomes an embarrassment of pleasures, offering dozens of choices at any given time, each one as enticing as the next. You could follow the story, of course, which weaves a compelling tale that casts you as a dragonborn; that is, the soul of a dragon emanates from within you. As such, you are the key to discovering why dragons have returned to the land, terrorizing cities and potentially ending the known world. The tale has you facing dragons, of course, but also crashing fancy dress parties and scouring sewers in search of a key figure long assumed dead. It’s a well-crafted tale that makes good use of those fearsome flying creatures that horrify the masses with roaring gusts of fire and ice.
Even when you aren’t pursuing story quests, though, the core narrative dogs you as you trot across the land on foot or on horseback. You might travel to a quaint hamlet only to discover that it’s under siege by a hovering beast. The townspeople join you, aiming their arrows and fireballs upward, and not all of them may survive the encounter. These battles impress upon you the terror in which the populace lives, and thus give you a reason to be a hero to them. But plenty of narrative delights have nothing to do with dragons, and some of them could have formed the main story of a lesser RPG. Following an early lead takes you to a lonely house occupied by a single child with a disturbing request. The story that unravels has you acting as a predator and eavesdropping from an unimaginably sinister hiding place. Other story threads embrace the element of choice. You can take sides in the ongoing conflict between Imperial forces and the rebellious Stormcloaks, and then assault enemy camps and rescue prisoners jailed by the enemy. And in one memorable if minor quest line, you can kill a creepy cannibal–or join her and her cohorts at the table.
It’s impressive enough that there’s so much to do; it’s even more impressive that most of it is wonderful. Not every dungeon is a joy to explore. Stone-turning puzzles occasionally bring the fun to a halt, and a few repeated cave designs could dampen your spirits. But overall, every task has an excellent sense of context, and surprises lurk around many a turn. Searching for a lost dog turns into a grander quest than you could have guessed–and witty writing and voice acting shine some light into this somber world. Even a simple “go there, kill that” bounty can be a thrill. After all, how often do you face a towering giant and a couple of woolly mammoths? It’s too bad that as you approach the giant’s camp, one of those mammoths might spawn 100 feet in the air and fall to its death, or land on another mammoth and ride on its back for a few seconds before sliding off.
So maybe not every surprise is a welcome one. But most are, and the element of the unexpected is what lures you to explore as much as you can. The reward could be a great weapon hidden in a locked chest, a gorgeous vista to ogle, or a book of lore that enhances one of your attributes. Or perhaps you’ll discover words written in the dragons’ tongue–an important discovery indeed. Finding those words is key to using Skyrim’s most powerful spells, known as shouts. Well, they are half the key anyway: you also must defeat dragons and absorb their souls to activate those shouts. Shouts have their own cooldown timer and aren’t tied to the magicka bar that governs standard spellcasting. With one shout, you can breathe fire on your attackers. With another, you can slow down time. Shouts hardly guarantee success in a difficult battle, but they can tip the scales in your favor. Besides, the dramatic visual and sound effects of both the discovery of words and the absorption of a dragon soul are a lovely bonus.
As for standard spells, they come in the usual schools of magicka: destruction (zap skeletons with sparks!), conjuration (summon a giant frost atronach!), alteration (light the way ahead!), and so on. You can even dual-wield spells, going full-on mage, with a glowing ball of fire in one hand and a summon at the ready in the other. For that matter, you can dual-wield one-handed weapons, giving you more flexibility in how you form your character. When you create your character, you choose a race from the usual Elder Scrolls standbys (Dark Elf, Breton, Argonian, and so forth), but you don’t choose a class. Rather, your skill level with certain types of weapons, magicka schools, speech, and so on is governed primarily by how you play. Wear heavy armor, and taking blows gradually increases your heavy armor proficiency. Swing two-handed weapons, and you get better at using them.
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Tomb Raider Underworld(Direct Links)

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Lara Croft ranks as one of the most well known in the world. Eidos’ popular heroine has explored the ruins of various cultures, fought human and supernatural threats, and solved countless puzzles on her way to becoming one of the greatest archeologists (or treasure hunters) in gaming. Two years ago, Eidos and Crystal Dynamics rebooted the franchise with Tomb Raider: Legend, a title that revamped the combat, control scheme and brain teasing puzzles that the series was known for. The follow-up to this adventure, Tomb Raider: Underworld, was recently released with hopes to expand on this formula. But has Lara learned some new tricks, or is this an old journey in disguise?
Underworld is a continuation of the storyline established within Legend, and even presents a quick summary in the form of a recap video for players that are new to the storyline or want a quick refresher. Covering both the mystery surrounding her mother as well as the last research that her father did before he died, Underworld starts as Lara explores coordinates that lead her to an ancient ruin on the Mediterranean Sea floor. As she investigates, she uncovers a rather surprising find: a site dedicated to both Norse mythology and evidence that indicates that Thor’s hammer, the mythical weapon wielded by the God of Thunder, actually exists. While I won’t give facets of the story away, I can comfortably say that for the most part, the story is pretty good; it manages to present the kind of adventure that you typically expect from a Tomb Raider title and while there are some moments of predictability (particularly if you’ve played Legend), the game’s mix of cutscenes and exploration keeps the action moving just as you’d want it to.
The pacing that you see is slightly due to the expansion and refinement of the some of the gameplay mechanics. For example, in Legend, players were given the largest amount of flexibility yet in a Tomb Raider game, with a lot of freedom provided to your agility, the speed at which you climbed or moved around ledges, and other control elements. That is pretty much retained within Underworld, so you still are able to easily manipulate Lara’s acrobatics when it comes to swinging on poles, scaling walls and other moves. Underworld attempts to build on these basics within a few adjusted gameplay systems. One of the first refinements is the removal of the quick time events from Legend in favor of Situational Adrenaline. Instead of having a button prompt that pops up onscreen that tells you what you need to do to survive a particular moment, the developers tried to give you a feeling that you simply need to react by moving and avoiding that particular threat.
Another adjustment that has been made within the gameplay is some minor adjustments to combat. Lara still retains the agility that allows her to perform actions like tumbling and firing weapons at the same time or aiming at targets from ledges or other perches. In Underworld, Lara now gains the ability to aim at and fire at two separate enemies that happen to be targeting her at the same time. This is particularly useful if you’re trying to take out swarms of bats or other creatures, but can also be used to hamper the progress of other enemies that attempt to close in on you and perform melee attacks. What’s more, Underworld provides Lara with sticky grenades that she can throw, ensuring that an explosive that you want to go off in a specific location will detonate at the desired place and cutting down on the frustration that frequently occurred in Legend.
While Legend allowed players to bounce behind an enemy and shoot them in a bullet time enhanced motion, the flip has simply been included into her normal repertoire. The focus system from Legend has been somewhat replaced by the inclusion of an adrenaline system, which is built up after each successful melee attack or bullet that hits its mark. Players can trigger the adrenaline at any time, which instantly slows down the actions of your enemies and makes your shots much stronger. Alternatively, you can store your adrenaline until you’ve maxed out your holdings, at which point you can get close to an enemy and bounce off of them, lining up a reticule into a highlighted area to potentially perform a one-shot kill. It’s not guaranteed, but if you can get in place, it does allow you to get satisfying takedowns that are worthy of Lara’s athleticism.
However, while the adjustments for combat do help to make the fights you go through a bit more accessible, it does wind up raising a few other problems. For one thing, the adrenaline system manages to make a large number of the battles a bit too easy. Because you’re always replenishing your adrenaline, you are frequently able to continually move in and out of gunfights or other combat situations with an edge over your opponents. Even though you can manipulate the game’s difficulty thanks to the player-tailoring system (making it harder to kill enemies), hits with your firearms still wind up adding to your meter, allowing a player with an accurate flick of the analog stick to effectively combo his or her slow motion attacks, giving him or her an advantage in battle. Another issue comes in the fact that while you are asked to select a weapon at the start of a stage, you still have access to all of the weapons within the game thanks to your PDA, and between quick swapping and accessing these weapons with your pause menu, you’re more than equipped to take out any enemies that you face. In fact, thanks to the unlimited bullets that you have with your basic pistols and the lack of penalties for carrying this arsenal, battles are relatively easy to get through regardless of who you’re up against. While combat still isn’t the primary focus of the game, it occurs frequently enough in a level to stand out as a weakness.
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Thursday, November 10, 2011

Call of Duty Modern Warfare 3 (2011)

[Image: 4ece01d90f23c0b5e104d7408528184f.png] 
Call of Duty Modern Warfare 3 (2011/Multi6/RELOADED)
Year: 2011 l Platform: PC l Language: Multilanguage l Developer: Infinity Ward, Sledgehammer l Publisher: Activision l 13.83 GB
Genre: Action (Shooter) / 3D / 1st Person

Monday, October 31, 2011

Need for Speed: Underground 2

 

Info:
The next installment in the Need for Speed Underground series takes you to a free-roaming city comprised of five neighborhoods. As you explore the city, you’ll encounter rival racers who will show you all the hot spots in underground racing. After each race, you can improve your car’s performance with various upgrades, ranging from the gear ratio to the suspension. The game includes more than 30 tuner cars from a variety of manufacturers, such as Mitsubishi, Nissan, Toyota, and more. You can even challenge racers from around the world in the game’s online mode.


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Need for Speed Shift 2 Unleashed PC [Mediafire Links]

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NFS Shift 2 Unleashed Mediafire Links Full PC With CRACK

 Description:

Shift 2: Unleashed (also known as Need for Speed: Shift 2 Unleashed) is an upcoming racing video game, the 17th title in the Need for Speed franchise, under development by Slightly Mad Studios and published by Electronic Arts. Shift 2: Unleashed is scheduled for release on 29 March 2011 in US, on 31 March in Europe and on 1 April in the UK.Shift 2: Unleashed is the direct sequel to the generally favorable review 2009 video game Need for Speed: Shift and expands on the gameplay and features introduced with the original. Shift 2: Unleashed will feature 145 cars from 37 manufacturers and 36 different tracks, which players can compete in several types of races.Players will also be able to compete online. The game will also feature three new main additions, an in-helmet cam, night-time racing and the Autolog feature introduced with Need for Speed: Hot Pursuit. EA has promise that it'll "redefine the racing simulator genre" and has been called "the most realistic racer ever"

 Gameplay:

Shift 2: Unleashed career mode is called "entertaining and interactive". Shift 2: Unleashed redefines the racing simulator genre by delivering authentic and true-to-life, dynamic crash physics, plus insanely detailed real-world cars, drivers and tracks. During their careers, virtual racers partake in a variety of motorsport — like drifting, muscle car racing, retro car racing, Endurance races and circuit competition (i.e. FIA GT3 European Championship) — to hone their driving skills in hopes of becoming the FIA GT1 world champion.The game’s helmet-cam, which puts players right in the head of the racer is more than just in in-car camera. The helmet cam moves with the head of the driver, being drawn from side to side as the car takes corners and the driver is hit by G’s. As the car comes up to higher speeds, the edges of the screen will become blurred to simulate the tunnel-vision effect that drivers suffer when racing.Night racing isn't new to the genre, but Shift 2's tweaking the concept a bit to support its spicier take on the sim. Essentially, it's using the reduced field of vision to scare our pants off. Damaged headlights dim the already dark settings, making extreme turns especially frightening if they're on the same side as a broken lamp. The Autolog system is now ‘Need for Speed DNA’. The system appears in Shift 2: Unleashed in a more-or-less identical design, but will sport extra features that will not only provide track times for unique events, but also segregate data based on quick race tracks, race types and automotive disciplines. This essentially means that Autolog will be more than just a system that throws down your friend’s times regardless of how, or when, they set them during their career.

Screenshots:



http://ps3media.ign.com/ps3/image/article/113/1137411/need-for-speed-shift-2-unleashed-20101130052336355.jpg
http://xbox360media.ign.com/xbox360/image/article/115/1151894/need-for-speed-shift-2-unleashed-images-20110224021236558.jpg
http://ps3media.ign.com/ps3/image/article/113/1137411/need-for-speed-shift-2-unleashed-20101130052328387.jpg
http://ps3media.ign.com/ps3/image/article/113/1137411/need-for-speed-shift-2-unleashed-20101130052338605.jpg 

 Minimum System Requirements:

* OS: Windows XP (Service Pack 3) or Windows Vista (Service Pack 1) / Windows 7
* CPU: Intel Core2 Duo 1.6 GHz or faster
* RAM: 1 GB for XP; 1.5 GB for Vista/7
* HDD: 6 GB free disk space
* Graphics: 256 MB Graphics Memory
* Sound Card: DirectX 9 Compatible
* DirectX: Version 9.0c
* Online Multiplayer – 512 Kbps or faster


 Recommended System Requirements:

* OS: Windows XP, Vista or Windows 7
* CPU: Intel Core 2 Duo E6600 2.4GHz or AMD Phenom 8400 Triple-Core
* RAM: 3 GB
* HDD: 10 GB free disk space
* Graphics: 512 MB Graphics Memory
* Sound Card: DirectX 9 Compatible
* DirectX: Version 9.0c
* Online Multiplayer – 512 Kbps or faster


Supported Graphics Cards:

Minimum – ATI Radeon X1800 XT 512MB or greater; NVIDIA GeForce 7800 GT 256MB or greater.
Recommended – GeForce GTS 150 Graphics Card or AMD Radeon HD 3870

 Mediafire Download Links:
Mediafire Password: www.downloadrider.com
RAR Password: www.downloadrider.com

CRACK:


Mediafire Password: www.downloadrider.com

RAR Password: www.downloadrider.com
 
 
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